Application: Photorealistic, 3D virtual environments of potential set locations for pre-visulization and camera layout planning. Through aerial combined with surface interior 3D photogrammetry maps synced as a single real time dollhouse model.
First test: Take OBJ file of interior scan into real time game engine.
Tools: Matterport scans, Autodesk Maya3D, Unity.
First test of pipeline solution proves solid. Obj file should be cleaned up or recreated using the photogrammetry model as a reference.